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The project is the result of a winning entry by digital design and development company Gemixin in to the MacArthur Foundation’s Digital Media and Learning Competition, which is designed to support the most novel uses of new media for learning. MacArthur teamed with Sony Computer Entertainment America (SCEA), Electronic Arts (EA), the Entertainment Software Association, and the Information Technology & Innovation Foundation to support new and creative user-generated levels and adventures to engage young people in learning in the two games. The intention of the competition is to promote “participatory” learning, which operates under the notion that individuals, specifically young ones, learn best through sharing and involvement. The competition is administered by the virtual network of learning institutions, HASTAC, and is part of the Obama Administration’s Educate to Innovate initiative.

A Day In The Life Of A Computer sets the player inside a wacky computer world, and they must complete computer science based challenges to escape, winning prizes along the way.

If you’re wondering why the word ‘computer’ is written as ‘computër’ throughout the level, it’s because for some strange reason the word ‘computer’ is censored and appears as ‘*******’!

 

Created By Gemixin

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